Journal of Enterprise Information Management ( IF 7.4 ) Pub Date : 2025-02-28 , DOI: 10.1108/jeim-05-2023-0226
Dixon Prem Daniel Rajendran , Sundarraj P Rangaraja
Purpose
In this paper, we propose and test a conceptual model of how the psychological constructs of immersion, cognitive load (CL) and perceived autonomy (PA) relate to the performance of users at cybersecurity games.
Design/methodology/approach
We test the proposed model through an experimental study of 208 participants who play a cybersecurity game and answer a survey. We use structural equation modeling to test our hypotheses and further compute Shapley values to assess the contribution of each construct to game outcomes.
Findings
Results reveal that immersion is an important explanator of CL, PA and outcome. Additionally, our statistical tests show how the inclusion of CL in the conceptual model brings out the relation between autonomy and game-outcome.
Originality/value
This study combines constructs stemming from different theories to propose a conceptual model that better explains game performance. The findings will help enhance learner engagement and motivation. In turn, this can potentially add value to designing cost-effective training methods that can address the growing range of cybersecurity issues in enterprises.
中文翻译:

基于游戏的网络安全学习:通过测试涉及沉浸感、认知负荷和自主性的竞争理论对企业的影响
目的
在本文中,我们提出并测试了一个概念模型,该模型说明了沉浸感、认知负荷 (CL) 和感知自主性 (PA) 的心理结构如何与网络安全游戏中用户的表现相关联。
设计/方法/方法
我们通过对 208 名玩网络安全游戏并回答调查的参与者的实验研究来测试拟议的模型。我们使用结构方程建模来检验我们的假设,并进一步计算 Shapley 值以评估每个结构对游戏结果的贡献。
发现
结果显示,浸入是 CL 、 PA 和结局的重要解释因素。此外,我们的统计测试显示了将 CL 包含在概念模型中如何揭示自主性和游戏结果之间的关系。
原创性/价值
本研究结合了来自不同理论的结构,提出了一个更好地解释游戏性能的概念模型。这些发现将有助于提高学习者的参与度和积极性。反过来,这可能会为设计具有成本效益的培训方法增加价值,从而解决企业中不断增长的网络安全问题。