
样式: 排序: IF: - GO 导出 标记为已读
-
Is Interaction Between Human and Artificial Intelligence-Driven Agents (Para)Social? A Scoping Review. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-27
Dandan LiuDespite the growing presence of artificial intelligence (AI)-based agents in human daily life, there remains a dearth of exploration and synthesized evidence on the social aspects of human-AI interaction. Researchers have increasingly viewed AI agents as a distinct form of media persona, sparking interest in the phenomenon of parasocial interaction (PSI) with these entities. Building on this emerging
-
Feasibility of an App-Supported Monitoring System for Cognitive-Behavioral Interventions in Fibromyalgia Patients in Public Settings. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-21
Laura Rubio Fidel,Miriam Cotaina Berto,Laurencio Pérez Turleque,Azucena García-Palacios,Carlos Suso-RiberaFibromyalgia (FM) is a chronic condition marked by widespread pain, psychological distress, and significant societal costs. This study evaluates the feasibility of a mobile health (mHealth) application designed to support cognitive-behavioral therapy for FM by enabling real-time tracking of patient-reported outcomes and adaptive treatment modifications within public health care settings. Thirty-six
-
Introspecta VR: The Use of Virtual Reality and Artificial Intelligence for Self-Understanding, Future Self-Identification, and Personal Transformation. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-20
Lorenzo Antichi,Lorenzo Baglìo,Chiara Rossi,Giuseppe Riva -
Personality Traits that Predispose or Protect in Smartphone Addiction and Their Implications for Intervention: A Narrative Review. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-19
Nisha John,Maya Sahu,Manoj Kumar Sharma,Pratima MurthyTechnological advancement has transformed nearly every aspect of modern life. Nonetheless excessive use of smartphone has become a matter of concern. Adolescents and young adults tend to be more attached or addictive to smartphones and their effects are seen either physically or psychologically. However, there are still no established diagnostic criteria for smartphone addiction in The Diagnostic and
-
Exploring Brain Activation as a Predictor of Intention to Use Cognitive Training Digital Therapeutics: A Functional Near-Infrared Spectroscopy Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-19
Soowon Park,Yeeun Byeon,Jung-In Lim,Hyeonjin Kim,Jun-Young LeeThis study examines the neural underpinnings of the intention to use cognitive training digital therapeutics among older adults with subjective memory complaints. A total of 23 older adults with a clinical dementia rating score of 0.5-commonly interpreted as indicative of very mild cognitive impairment-participated in cognitive training using a smartphone application. Leveraging functional near-infrared
-
Online Prosocial Behaviors: A Scoping Review of Definitions, Actions, and Motivators. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-15
Melinda Nuttall,Tanya Machin,Raquel Peel,Susan Abel,Samantha BrownPeople are fundamentally social creatures, seeking connectedness driven by a need to belong. Belonging is a subjective feeling that helps us recognize our connection to people, social groups, culture, places, and experiences. In turn, belongingness can support mental well-being through positive interpersonal interactions and encouragement in both face-to-face and online environments. Advancements in
-
Development of an Instrument to Measure Perceptions of Responsibility for Deepfakes. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-12
Stuart Napshin,Jomon A Paul,Justin CochranDeepfakes can distort reality and communicate disinformation so convincing that individuals find it difficult to differentiate real from fake, which can have significant real-world effects. Faced with the challenges of Deepfakes, individuals will assign responsibility for Deepfakes to various entities and that responsibility allocation will influence many issues including regulation, distribution,
-
Attitudes Toward the Use of Conditional Automated Vehicles in the Technology Acceptance Model Framework: Evidence from an Italian Sample. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-12
Giovanni Bruno,Alex Marson,Federica Nenna,Carolina Diaz-Piedra,Andrea SpotoAutomated vehicles (AVs) have the potential to significantly enhance road safety, traffic efficiency, and mobility access by supporting or replacing human control during driving. However, the success of this transition hinges on people's attitudes. This study explores the dimensionality and factor interactions in the adaptation of the technology acceptance model (TAM) to conditional AVs applied to
-
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-07
Antonella Marchetti,Federico Manzi,Giuseppe Riva,Andrea Gaggioli,Davide MassaroThe development of Large Language Models (LLMs) has sparked significant debate regarding their capacity for Theory of Mind (ToM)-the ability to attribute mental states to oneself and others. This systematic review examines the extent to which LLMs exhibit Artificial ToM (AToM) by evaluating their performance on ToM tasks and comparing it with human responses. While LLMs, particularly GPT-4, perform
-
Cleared for Takeoff: Using Technology to Safeguard Aviation Mental Health. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-07
Brenda K Wiederhold -
The Effects of Explainability and User Control on Algorithmic Transparency: The Moderating Role of Algorithmic Literacy. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-07
Jang Ho Moon,Seheon Kim,Youngju Jung,Jaeyeon Bang,Yongjun SungAs algorithms increasingly shape user experiences on digital platforms, concerns have emerged regarding their opacity and potential negative consequences. In response, platforms have introduced transparency features such as algorithm-based recommendation explanations and user control features. However, empirical research on the effects of these approaches and how they vary according to user characteristics
-
The Hacker's Pulse: Using Biometrics to Unmask Cyber Threats. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-07
Brenda K Wiederhold -
Detection of Negative Emotions in Short Texts Using Deep Neural Networks. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-05-07
Luis A Camacho-Vázquez,Vanessa A Camacho-Vázquez,Sandra D Orantes-Jiménez,Grigori SidorovEmotion detection is crucial in various domains, including psychology, health, social sciences, and marketing. Specifically, in psychology, identifying negative emotions in short Spanish texts, such as tweets, is vital for understanding individuals' emotional states. However, this process is challenging because of factors such as lack of context, cultural nuances, and ambiguous expressions. Although
-
The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-28
Sarah C Cregan,Adam J Toth,Mark J CampbellThe popularity of video games and esports has increased the demand for scientific research examining the psychological factors associated with video game performance. Tilt, a common term in gaming, is characterized by negative emotion and a decline in performance. The term tilt is commonly used within the gaming community, yet there is a lack of research examining tilt in video games from a psychological
-
Young People's Behavior, Confidence, and Safety when Communicating Online about Self-Harm and Suicide: Development and Validation of the #Chatsafe Online Safety Scale. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-24
Bridget Kenny,Louise La Sala,Caroline Gao,Charlie Cooper,Samuel McKay,Amanda Sabo,Jo RobinsonYoung people may search for, or be exposed to, self-harm- and suicide-related content on social media, and they sometimes use these platforms to communicate about their own experiences of self-harm and suicide. Preliminary evidence demonstrates exposure to self-harm and suicide-related content online has both protective and harmful effects. However, research in this area has been hindered by the lack
-
Effects of Consumers' Belief in a Just World on Artificial Intelligence Recommendations: Mediating Effects of Perceived Benevolence and Selfishness. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-21
Jungyong Ahn,Eunseo KimThis study investigated the effect of users' "belief in a just world" (BJW) on the persuasiveness of artificial intelligence (AI) agents' recommendations. Our prediction that users' preferences for human or AI agents vary according to their BJW levels was tested experimentally. The results revealed that individuals with high BJW rated human agents' recommendations more favorably than those of AI agents
-
Ultra-Processed Futures: How Digital Life and Food Systems Shape Metabolic Health. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-21
Brenda K Wiederhold -
SOCRATES. Developing and Evaluating a Fine-Tuned ChatGPT Model for Accessible Mental Health Intervention. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-17
Fabio Frisone,Chiara Pupillo,Chiara Rossi,Giuseppe Riva -
How Personality and Affective Responses Are Associated with Skepticism Towards Virtual Reality in Medical Training-A Pre-Post Intervention Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
Tobias Mühling,Joy Backhaus,Lea Demmler,Sarah KönigVirtual reality (VR) offers a safe, immersive environment for medical training, but some users remain skeptical about a broader implementation. Our study aims to explore how personality traits, affective responses, and task-related perceptions correlate with attitudes towards VR-based medical emergency training. Forty-seven medical students participated in a 30-minute VR emergency training. Personality
-
Technology Affordances, Social Media Engagement, and Social Media Addiction: An Investigation of TikTok, Instagram Reels, and YouTube Shorts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
James A Roberts,Meredith E DavidCurrently, time spent online viewing short-form video (SFV) has become an increasingly popular activity. SFV users spend over two hours daily across a variety of SFV platforms. Undergirded by the theory of technological affordances, the present study is the first to investigate the relative strength of three tech affordances-recommendation accuracy, serendipity, and perceived effortlessness offered
-
Trapped in Online Comparisons: Within Reciprocal Dynamic of Self-Assessment Motivation and Depressive State on Social Media. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
Raphaël Aubry,Alain Quiamzade,Laurenz L MeierMost research regarding social comparisons on social media has been limited demonstrating their effects on mental health, without explaining the underlying motivational mechanics. It appears that individuals are often motivated to reduce uncertainty about the self. Social media may serve as a tool to access diagnostic information through social comparison. However, because these platforms predominantly
-
Negative Online Experiences, Worry, and Risk Perception Among Adolescents: Gender Differences and Implications for Cybercrime Awareness. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-10
Alexander Trinidad,Verónica Marcos,Alvaro Montes,Dolores SeijoThe present study aims to explore the negative online experiences in adolescence, as well as examine the associations of those and their interaction patterns with the frequency of worry and risk perception in relation to several types of online victimization. We conducted a cross-sectional survey study conducted between 2022 and 2023. We collected a nonprobabilistic sample of 824 Spanish adolescents
-
Are Social Media Bans the Solution to the Youth Mental Health Crisis? Some Governments Think So. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-10
Brenda K Wiederhold -
Navigating Cyber Intimate Partner Violence and Conflict: Negative Anticipation and Emotions During Text-Based Versus Face-to-Face Conflict Discussions in Young Adult Couples. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Florence Léonard,Sarafina Métellus,Marie-Pier Vaillancourt-Morel,Audrey Brassard,Gayla Margolin,Marie-Ève DaspeYoung adult couples frequently use text messages to discuss conflicts within their relationship. While face-to-face conflicts have been shown to elicit more negative anticipation and negative emotions in victims of traditional, offline forms of intimate partner violence (IPV) (e.g., psychological and physical) compared with nonvictims, no study has examined how victims of cyber IPV (C-IPV) experience
-
Examining the Changes in Bullying Discourse on Reddit: A Comparative Analysis Before and After the COVID-19 Pandemic. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Chunrye Kim,Donghun Kim,Yongjun Zhu,Sou Hyun JangBullying, a type of power abuse, deserves to be addressed, and this study examines bullying-related discussions on Reddit before and after the pandemic to better understand its dynamics during this time. We analyzed 8,720 posts and 21,607 comments from the r/Bullying subreddit using static and dynamic topic modeling (DTM) to understand the major topics discussed in the subreddit. Based on static topic
-
AGE-IT: Merging Virtual Reality and Artificial Intelligence to Innovate Elderly Assessment with Digital Biomarkers. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Stefano De Gaspari,Irene Alice Chicchi Giglioli,Alessandro Capriotti,Giuseppe Riva -
Frequent Media Use, Media Multitasking, and Perceived Cost of Cognitive Effort. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-27
Myoungju Shin,Karen MurphyPeople regard cognitive effort as costly and try to conserve such effort whenever possible. This study aimed to examine the relationship between frequent media use and perceived cost for cognitive effort. A sample of 266 participants (mean age = 25.66, 187 females) completed questionnaires of media use, cognitive thinking style, and psychological distress. They also completed a cognitive task and estimated
-
Interpersonal Goal Contagion Through Social Media Posts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-25
Stephanie J Tobin,Jennifer Crocker,Tao JiangThis research examined the contagion of interpersonal goals through mock social media posts among Facebook users recruited from Prolific. Two pilot studies were conducted to create Facebook posts that reflected different combinations of self-image and compassionate goals. Then, in the main experiment, 775 participants were randomly assigned to view one of four posts in a 2 (self-image content) × 2
-
The Rise of Synthetic Societies: Is There a Role for Humans? Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-17
Brenda K Wiederhold -
From Darkness to Light: Spotlighting the Health Effects of Daylight Savings Time. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-17
Brenda K Wiederhold -
Adolescents' Risky Online Behaviors and Social Desirability Bias in Vietnam: Privacy Disclosure and Pornography Use. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-03
Truong Pham,Daisaku Goto,Makoto KakinakaThis study quantified the prevalence of two risky online behaviors among adolescents in Vietnam: online privacy disclosure and online pornography use. We conducted a field experiment with 1,313 junior high school students aged 13-15 years in Hoa Binh city. In addition to conventional direct questions, we employed list experiments to address social desirability bias in the students' responses. The results
-
Generative Artificial Intelligence and Misinformation Acceptance: An Experimental Test of the Effect of Forewarning About Artificial Intelligence Hallucination. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-24
Yoori Hwang,Se-Hoon JeongGenerative artificial intelligence (AI) tools could create statements that are seemingly plausible but factually incorrect. This is referred to as AI hallucination, which can contribute to the generation and dissemination of misinformation. Thus, the present study examines whether forewarning about AI hallucination could reduce individuals' acceptance of AI-generated misinformation. An online experiment
-
Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-14
Henar Guillen-Sanz,Ines Miguel-Alonso,Bruno Rodriguez-Garcia,Giuseppe Riva -
The Perfect Storm of Cyberscam Risk: Examining Personal, Injury, and Psychosocial Risk Factors for People With and Without Acquired Brain Injury. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Jao-Yue Carminati,Joshua F Wiley,Jennie Ponsford,Kate Rachel GouldCyberscams are a pervasive global issue with losses exceeding $1 trillion worldwide and resulting in significant psychosocial impacts, particularly shame. People with disabilities, such as acquired brain injury (ABI), may be additionally vulnerable due to cognitive impairments and social isolation. Increased scam vulnerability and risk factors for people with ABI have not been investigated. This study
-
The Silent Struggle: Moral Injury Among Health Care Workers. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Brenda K Wiederhold -
Alone Together: The Paradox of Digital Connection and Social Isolation. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Brenda K Wiederhold -
A Meta-Analysis of Artificial Intelligence Technologies Use and Loneliness: Examining the Influence of Physical Embodiment, Age Differences, and Effect Direction. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-05
Xu Dong,Jun Xie,He GongRecent research has investigated the connection between artificial intelligence (AI) utilization and feelings of loneliness, yielding inconsistent outcomes. This meta-analysis aims to clarify this relationship by synthesizing data from 47 relevant studies across 21 publications. Findings indicate a generally significant positive correlation between AI use and loneliness (r = 0.163, p < 0.05). Specifically
-
A Looking Glass into a Research Wonderland: Decades of Virtual Reality Scholarship Explicated Via Natural Language Processing. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-05
David M Markowitz,Jeremy N BailensonHow has the field of virtual reality (VR) evolved and what type of research has made an impact? We used natural language processing techniques and generative artificial intelligence to develop the most complete review of experimental social science VR research to date (1992-2024). From a collection of 21,195 abstracts written by 52,543 unique authors, 13 reliable themes emerged over time, with immersive
-
Impact of Spatial Presence on Charitable Behavior in the Metaverse: A Moderated Mediation Model of Norm Message and Involvement with Charity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-28
Jaeyeon Bang,Seungjae Oh,Jiyeon Park,Yejoo Lee,Yeonsoo Cho,Soyeon Park,Taeyeon KimWith the rapid development of virtual technology, the metaverse has become an influential communication tool driving engagement in prosocial behavior. This study examined whether spatial presence in a metaverse affects charitable involvement and prosocial behavior. Additionally, it explored the impact of descriptive norms in the metaverse, validated as effective in the physical world. A laboratory
-
I Did 10,000 Steps so I Earned This Treat: Problematic Smartwatch Use and Exercise Tracking Associations with Compensatory Eating and Sedentary Activity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-17
Aysha Siddika,Morgan E EllithorpeSmartwatches are digital devices, similar to smartphones, and come with the possibility of problematic use. Problematic technology use is the experience of psychological distress or reduced daily functioning in response to excessive or addictive technology use. The purpose of this study was to explore whether problematic use of smartwatch devices for exercise tracking influences user's health behaviors
-
Down the Digital Rabbit Hole: Objectification Increases Problematic Gaming. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-17
Jiaxin Shi,Zaixuan Zhang,Zhansheng Chen,Tianhua Wei,Xianyou HeObjectification, being perceived and treated merely as an object with a denial of one's humanness, has been linked to numerous adverse outcomes in daily life. Despite this, its influence on online behaviors, particularly problematic gaming, remains underexplored. The current research (total N = 1,000) extends the literature on objectification by investigating the effect of objectification on problematic
-
VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-16
Sarah Todisco,Alessandra Magrelli,Chiara Stramba-Badiale,Giuseppe Riva -
Generations X, Y, Z: The Moderating Role of Self-Reliance in Relationships Between Loneliness, Social Media Addiction, and Life Satisfaction in Men. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-14
Sabina Lissitsa,Maya KaganIn today's sociocultural milieu, characterized by pervasive social media and evolving conceptions of masculinity, this study examines the interplay among loneliness, social media addiction, self-reliance, and life satisfaction across Generations (Gen) X, Y, and Z. Employing a comprehensive model, the study explores social media addiction as a mediator between loneliness and life satisfaction, with
-
The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-08
Patrick J Ewell,James C Hamilton,Rosanna E GuadagnoA substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting
-
Social Capital in Online Gaming Communities: A Systematic Review Examining the Role of Virtual Identities. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-08
Tushya Sachan,Dinesh Chhabra,Betina AbrahamThe growth of online video-game players has seen a parallel growth in online gaming communities. Membership in these communities has been well known to play a vital role in shaping social connections and fostering social capital. This systematic review explored the role of interacting virtual identities in shaping the relationship between membership in gaming communities and social capital as an outcome
-
Judgment of Social Traits and Emotions of "Neutral" Avatars. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-06
Katrina S Rbeiz,Michael Sangimino,Hyeon-Seung Lee,Olivia Jelsma,Mingyuan Li,Brian Kim,Robert Bodenheimer,Sohee ParkWith the rapid advance of technology, human interactions with virtual avatars in simulated social environments are becoming increasingly common. The aim of the current study was to examine users' perception of social traits and emotions of "neutral," expressionless avatars using an open-source collection. These avatars represented different ethnicities, genders, and occupations via visual features
-
From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-01
Brenda K Wiederhold -
Short Made Them Powerful: Exploring Motivations and Problematic Uses of TikTok. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Youngju Jung,Taeyeon Kim,Sojin Lee,Seung Min,Yongjun SungThe penetration of short-form content in daily life is undeniable. TikTok is one of the most popular and fastest-growing short-form video applications globally. This study examined the underlying motives for using TikTok and explored differences in psychological symptoms related to TikTok usage patterns (i.e., active vs. passive). A survey of 500 TikTok users identified six prominent reasons for engaging
-
Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Sajjad Basharpoor,Samaneh Noori,Somayeh Daneshvar,Laura JobsonNowadays, with the widespread use of the Internet, cyberbullying has become a pervasive threat to people. This study aimed to create a structural model of cyberbullying based on dark personality traits, with empathy as a mediating factor among students. A total of 360 students of the Mohaghegh Ardabili University were included using the multistage random sampling method. Data were collected using the
-
Testing the Proteus Effect in Autistic and Neurotypical Participants. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Chris Fullwood,Liam Cross,Gray Atherton,Darren ChadwickThis study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional
-
Supporting Teachers and Students: The Role of AI in Shaping the Future of Education. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-17
Brenda K Wiederhold -
Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-09
Chaeyun Lim,Rabindra RatanVirtual meetings, facilitated through videoconferencing or virtual reality, have become a common form of workplace communication. Despite the advantages these meetings offer, enabling collaboration among workers in dispersed locations, the phenomenon of virtual meeting fatigue, commonly referred to as Zoom fatigue, has emerged as a significant concern. This study explores whether facial appearance
-
CO-XAI-Cognitive Decision Intelligence Framework for Explainable AI Systems. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04
Elena Sajno,Stefano De Gaspari,Chiara Pupillo,Giuseppe Riva -
Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04
Nicholas A Palomares,Caroline Murray,Mir Md Fazla Rabby,Maya Blitch,Rebecca Baumler,Sarah E BoroThe connection between bullying others and depression is clear. Less clear are the communicative paths through which being a bully leads to depression. Cyberbullying consists of communicative episodes that transcend modes of communication, contexts, and relationships wherein a social network of communicators pursues a subordinate goal of harming other(s) mentally, emotionally, and/or physically to
-
Building and Investigating Digital Health Technologies to Promote Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-01
Susan Persky,Brenda Curtis -
Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-28
Andreea Huțul,Andrei Corneliu Holman,Tudor-Daniel HuțulThe present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship. We also aim to examine these relationships in an understudied cultural context, that is, Eastern European, thus enlarging the current geographical scope of the research on problematic gaming and gambling
-
Support of the Dimensionality and Internal Consistency of the Generalized Problematic Internet Use Scale-2: Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Paula Elosua,Francisco J Abad,Ana HernándezThe field of problematic Internet use (PIU) has seen significant academic interest in recent years. In the absence of a universally accepted definition of PIU, a multitude of scales have been developed to evaluate it. Notably, the Generalized Problematic Internet Use Scale 2 (GPIUS-2), formulated on the cognitive-behavioral model by Caplan, emerges as a significant instrument in this domain. This research
-
Digital Health as a Catalyst for Mental Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Brenda K Wiederhold -
Dating App Users: Interpersonal Styles and Self-Reported Mating Success. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Lennart Freyth,Peter K JonasonIn this study (N = 495), dating apps were conceptualized as digital leks. We examined how interpersonal (narcissism, Machiavellianism, psychopathy), sexual (sociosexual attitudes, desires, and behavior), and search (satisficing, alternatives) styles relate to mating success through dating apps (dates and sex). Individuals with a faster life history strategy, particularly men high in psychopathy and
-
Empathy Through Immersion: The Impact of 360-Degree Virtual Reality on Fostering Perspective-Taking and Sense of Oneness in the Embodiment of a Sexual Harassment Victim. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Sara Ventura,Georgina Cardenas,Giuseppe Riva,Rosa BañosSexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions. The present study represents